One project that has been in long-term development is Kaleidoscope Runner. Conceptually, this is a prototype that we are really excited about, sheerly for its highly original core mechanic. Inspired by the endless-runner craze of the last few years in the Flash and mobile scenes, we wanted to take a familiar concept and put a different spin on things (so to speak!). Commissioned by representatives of Sony Computer Entertainment Europe, our brief was to create a game prototype with reflection at the heart of its challenge: a really open-ended and interesting proposition. How could we go about producing a game based around a concept like reflection?
This is what we came up with. Kaleidoscope Runner sounds like its name: we wanted to make something that was mind-blowingly psychedelic and positively trippy to play. The prototype was shown in the University of the Arts London’s Future Map exhibition ’13 during London design week, selected ahead of thousands of different pieces of degree-level work from all manner of arts and design courses across the UAL’s colleges. Post-NYC Mafiosi, I wanted to create a project that had very little front-loading of information at the start of the game: as such, this game is about as simple as it gets, to start off with. Our mechanic revolves around the idea of jumping two characters simultaneously, across a mirrored landscape: the game spawns out from the centre of the screen, giving us as designers much scope to keep escalating the challenge to the player. We’re scheduling a release on Flash and iOS.